Abalone: the rulesThe best way to play Abalone is against another human being. But when there is nobody around, you can use the computer as your opponent. It shouldn't be hard to beat this WWW-version. That's because it's not trying very hard. This way it doesn't eat too much computer resources. Object of the game
The object of the game is to eject six of the opponent's marbles from the board. Players move in turn, black begins. Moving your marbles
Note: the original Abalone-rules allow moving the marbles in two ways: Because todays browsers have a limited interaction with a document, this WWW-Abalone only supports moving marbles "In-line". Maybe one day we create a HotJava version. note: hmmmm... i wrote this many years ago.... "SUMITO": push your opponent
In the picture the three positions of superiority are shown:
Opponent's marbles may only be pushed "in-line", when in contact and then only provided there is a free space behind the marble(s) in the defensive position. A player is never obliged to push. Some illegal movesIn the picture some illegal moves are shown.
Ejection
Playing this WWW version
This WWW version also allows you to undo a move. Just use the BACK-button of your browser. You can also save a game and continue later, by putting the game into your hotlist. Returning to the game will restore the game. HistorySeveral years ago I was addicted to Abalone. Although I preferred the board-version of this game, I created a computer-version. There was an AtariST and an OpenWindows version. I decided to put the Atari-version on the net. Nothing happened since. Probably nobody ever noticed it :-( |
frus·tra·tie
(v~ frustraties)
1 emotionele toestand van iem. die belemmerd wordt in de verwezenlijking van zijn verwachtingen of behoeften Goede ideeën worden vaak geboren uit grote frustratie. Je weet dat het slimmer en handiger kan, maar hoe? |